A build from sometime in 2007, most likely February–March is available here. Net Scratch was based on this version.ġ.0.2 was also not officially released. There are two known variants of Scratch 1.0: 1.0.1 and 1.0.2.ġ.0.1 was never released only internal builds are available. Costume/sound delete button is a button instead of an "x" icon. The Stage's background count only shows with two or more backgrounds. Sprite thumbnails (including the Stage's) show the thumbnail, name, amount of costumes, and amount of scripts.There is a button to create a new Scratch Cat (the default sprite) with the other methods of creating a new sprite.The Green Flag and Stop Sign are much larger.There was also an icon for the project notes on the right. Some features were shown as buttons, while others were lumped into the "extras" menu. The Scratch 1.0 user interface looked remarkably similar to the 1.4 interface however, it did have some differences. They were: camera motion, camera direction, camera relative x, camera relative y, camera absolute x, camera absolute y, track motion, track color, auto calibrate red. All the reporters simply showed "a ScratchSpriteMorph()". The Sensing palette included some camera interaction blocks. The experimental Sensing Reporter blocks. pan to (0) change fade by (-10), set fade to (100)%, set fade color to Setup & Help Connect your WeDo 2.0 by following the steps in the Tips Window 3. These were: start movie, stop movie change seconds by (1), set seconds to (0) change zoom by (10), set zoom to (100)% change horiz. Install Device Manager The Device Manager lets you connect WeDo 2.0 to Scratch using Bluetooth Download for macOS Download for Windows 10+ 2. The Sound palette had some blocks to work with the ScratchMoviePlayerMorph. Scratch 1.0, 1.1, and 1.2 had some experimental blocks that could be accessed by shift-clicking the "extras" menu (the 1.0 equivalent of Shift-Click-R) and choosing "show experimental blocks". Comments did not exist in this release.Įxperimental Blocks Main article: Experimental Blocks Variables: 3 for each variable (2 stack, 1 reporter)īlocks could be activated by double-clicking.Sensing: 14 (1 stack, 6 reporter, 7 boolean).Ī total of 95 blocks in 5 shapes were in Scratch 1.0. Sounds from Scratch 1.0 projects are static when loaded with Scratch 2.0 and Scratch 3.0 when sounds are compressed because 1.0 uses a different file format than later versions. A script with a stop all block in the middle.
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